02 – Hall of Illusions and Big Top
Session 2 Recap: Adventurers witness stranger events and secrets are shared. Eventually, the carnival owners are confronted.
Read MoreSession 2 Recap: Adventurers witness stranger events and secrets are shared. Eventually, the carnival owners are confronted.
Read MoreSession 1 Recap: Eight years have past, and characters have made their way back to the Witchlight Carnival in hopes of recovering lost items.
Read MoreSession 0 Recap: Four children rush into a carnival chasing down a pet owlbear cub, Juniper. You gave chase, and before you knew it, you trespassed into the carnival…without a ticket.
Read MoreTime passes and the coastal region returns to normal. The heroes of Saltmarsh return to their homes. A few months after, they are greeted by a messenger
Read MoreAdventurers dove into an unnaturally cold ocean and entered Unhallowed Ground in search of a shipwreck. The wreck is spotted, they find the stern has plunged into the seafloor like a spike. They must be getting close to the Rift/Portal.
Read MoreBegin in a black acidic ocean with crushing depths. Travel to an island of bones and seal the nearby portal before the chained angels arrive and shred you. Adventurers rush to find and close a portal before the god of eternal evil, Tharizdun, escapes.
Read MoreQuixsy escorts the three survivors from the basement back to the boat docks. The rest of the party continues searching the hermitage for missing survivors. Night begins
Read MoreAdventurers dock the boat at Firewatch island, they are now onto the last step of their mission – find and close a portal to Tharizdun/stop the undead;
Read MoreThe battle for the Ark continues; Quixsy opens the Ark – blasting most everyone around with energy; Snaps grabs a tiarra (Circlet of Blasting) Dozens of skeletons
Read MoreAdventures battle real sharks; Guy casts Locate Object and is able to detect the arc; Adventures ambush a convoy of undead carrying the ark;
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