08 Betrayal in the Desert Night
The party escapes the temple and steps into the harsh desert, but a deadly nighttime attack reveals a chilling truth.
Read MoreThe party escapes the temple and steps into the harsh desert, but a deadly nighttime attack reveals a chilling truth.
Read MoreThe adventurers pressed on, wary yet determined. Huge’s fate is uncertain. With secrecy and steel, they navigate the halls inhabited by the Cult of Zargon.
Read MoreFleeing undead, the party gains a wary ally, uncovers betrayal, battles a horror, and cures Huge’s curse—can a priest offer sanctuary?
Read MoreA new gnome has joined the party and convinces the party to press-on and explore more unknown sectors of the tomb.
Read MoreHoping to find treasures, we backtrack and explore chambers previously skipped and sealed chambers (against the warnings of the Madarua).
Read MoreMission from the Warriors of Madarua: clear the undead from the tombs and return with water from the sacred fountain.
Read MoreThe group has survived a storm by taking shelter in a mysterious ziggurat. Most are suffering from exhaustion and dehydration – they need water soon!
Read MoreHalfway across the desert, a fierce sandstorm struck. Reuniting with your friends, you discover an ancient ziggurat and venture inside for shelter and water.
Read MoreIn the conclusion to Wild Beyond the Witchlight, Zymbilna hears of the adventurers’ ordeals and rewards each with a unique gift.
Read MoreKelek and Warduke are taken prisoner. Strongheart plans to return them to his world for justice, while the rest of the party tries to free Zymbilna.
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