05 – Brigands Tollway and Agdon Longscarf
Session 5 Recap: The group plans to deal with a group of hanengon bandits and find a guide named ClapperClaw.
Read MoreSession 5 Recap: The group plans to deal with a group of hanengon bandits and find a guide named ClapperClaw.
Read MoreSession 4 Recap: The party travels to Telemy Hill in search of a key to free a faerie dragon and they meet a goblin named Jingle Jangle.
Read MoreSession 3 Recap: After stepping through a mirror in the Hall of Illusions, the adventurers are transported to a bridge surrounded by a swamp – they are now in the land of Hither,
Read MoreSession 2 Recap: Adventurers witness stranger events and secrets are shared. Eventually, the carnival owners are confronted.
Read MoreSession 1 Recap: Eight years have past, and characters have made their way back to the Witchlight Carnival in hopes of recovering lost items.
Read MoreSession 0 Recap: Four children rush into a carnival chasing down a pet owlbear cub, Juniper. You gave chase, and before you knew it, you trespassed into the carnival…without a ticket.
Read MoreTime passes and the coastal region returns to normal. The heroes of Saltmarsh return to their homes. A few months after, they are greeted by a messenger
Read MoreAdventurers dove into an unnaturally cold ocean and entered Unhallowed Ground in search of a shipwreck. The wreck is spotted, they find the stern has plunged into the seafloor like a spike. They must be getting close to the Rift/Portal.
Read MoreBegin in a black acidic ocean with crushing depths. Travel to an island of bones and seal the nearby portal before the chained angels arrive and shred you. Adventurers rush to find and close a portal before the god of eternal evil, Tharizdun, escapes.
Read MoreQuixsy escorts the three survivors from the basement back to the boat docks. The rest of the party continues searching the hermitage for missing survivors. Night begins
Read More