Wild Beyond the Witchlight DM Thoughts part 1
Our group has completed 2 chapters (The Witchlight Carnival and Hither). Here are my DM notes and thoughts of what I liked, disliked and other ideas.
Read MoreNotes, Rules References, House Rules and Other Ideas.
Our group has completed 2 chapters (The Witchlight Carnival and Hither). Here are my DM notes and thoughts of what I liked, disliked and other ideas.
Read MoreHere are links to more/better balanced magic item pricing. https://dndstories.com/wp-content/uploads/Xenderos_Sane_Magical_Prices.pdf https://forums.giantitp.com/showthread.php?424243-Sane-Magic-Item-Prices
Read MoreGhosts of Saltmarsh is a collection of individual adventures with a common theme/setting. Here are some notes about how to continue the story after completing The Final
Read MoreSpellcasting Services Spell Cost Cure Wounds (1st Level) 10 gp Identify 20 gp Lesser Restoration 40 gp Prayer of Healing (2nd Level) 40 gp Dispel Magic 90
Read MoreCurse of Baggy Nana About a month ago you (Skåde, Urozar and Yortle) ventured into the swamp, found the ruins of Berez and fell victim to Baggy
Read MoreFor true randomness in spell scrolls, use these tables!
Read MoreSwimming (or drowning) in Armor House rule: I think this rule makes sense: https://www.dandwiki.com/wiki/Underwater_Combat_(5e_Variant_Rule): Movement Unless you have a swim speed, swimming is treated like difficult terrain
Read MoreUnderwater Combat When making a melee weapon attack, a creature that doesn’t have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll
Read MoreUPDATE 4/1/2020 The latest printing of the 5e rulebooks has new Healing Spirit rules. This addresses the “conga-line of healing” wherein players would wander through the healing
Read MoreExhaustion While Travelling 5e Exhaustion is primarily a mechanic to address overexertion while adventuring. This means that any extreme circumstances can cause a level of exhaustion. There
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