Adventurers have just defeated skum monsters. Snaps leads the way down a hallway – more doors are at the other end. The floor creaks and breaks away, Snaps falls through the floor…Read More
Various clues are recovered from Councilman Dory’s Desk. One thing in particular stands out – a book wrapped in leather with a symbol of Tharizdun on the cover. The clues the party to Lower Quarters of The Styes.Read More
Preview of our next adventure: Adventurers have just entered an old ship. The ship hangs 50 feet in the air from a rusty crane that is connected to a warehouse.Read More
The investigation continues – our adventurers are in HopeNever Asylum… Lighting flashes and thunder rumbles – the moans, screams and cries from the residents get louder.Read More
Preview to our Next Adventure.
Squid Squad has arrived at The Styes. Find “The Society of Tentacles” and retrieve a young kraken.
Squid Squad proves they are worthy and capable heroes by dealing with the demons that spawn near the Warthalkeel Vault. Yalaga observes from a distance.Read More
Long ago, the city of Warthakeel was drowned by a kraken. We begin on a pink fishing boat named “Buoy Crazy”, floating above the ruins. A green glowing light bobs a short distance off the bow.Read More
It’s been 100 days since our heroes helped save Saltmarsh. Life returns to normal and our heroes are able to relax. We visit each character’s home and learn how they spend their “normal” lives.Read More
Squid Squad searches for the evil sahuagin leaders. The two barbarians, Snaps and Quixsy, lead the way and become confused when they hear voices in their heads.Read More
Squid Squad enters the sahuagin stronghold and wait for the remaining party members (Kelda and Firbolg) to catch up. Firbolg gets caught in a whirlpool.Read More