Vecna’s Twist part 1
Adventurers are hired by Captain Eliander Fireborn to recover or destroy a cursed ceremonial dagger dedicated to Vecna.
Read MoreWelcome to Saltmarsh, a coastal fishing village.
Adventurers are hired by Captain Eliander Fireborn to recover or destroy a cursed ceremonial dagger dedicated to Vecna.
Read MoreAdventures track down a halfling named “Rat Albert”. Albert is a suspect in various crimes in the town of Saltmarsh and the surrounding area.
Read MoreStanding in the cargo hold of a sinking ship. Guy spots a ghoul struggling underwater, pinned by debris and broken crates.
Read MoreOur adventurers start off on a ship called the Soul of Winter, which was heading to the site of a derelict ship. A wealthy merchant, Aubreck Drallion,
Read MoreAfter their encounter with Thousand Teeth, Adventurers rest and recover at the lizardfolk lair. The next morning they head back to Saltmarsh and escort 2 lizardfolk diplomats.
Read MoreThe Hunt for Thousand Teeth, The Devourer. The Lizardfolk Queen asks adventures to deal with a legendary creature. Lizardfolk, Queen Othokent, offers some potions of swamp healing
Read MoreAdventurers find the Lizardfolk tribe. The Town Council fears the Lizardfolk may be planning an attack on Saltmarsh. Sar-Gassum and Adran successfully trace tracks to a large
Read MoreThe sea-elf, Oceanus, leads the party on a scouting mission – find and investigate a Lizardfolk tribe. A Sea Elf named Oceanus was a prisoner onboard The
Read MoreSaltmarsh Intermission Adventures have captured The Ghost. Two tendays have passed since our heroes captured the smuggler’s ship… The party are now presented with these new adventuring
Read MoreSaltmarsh-06 Adventurers seize The Ghost – a merchant yacht believed to be involved with smuggling and slavery. Will Stoutly, Saltmarsh marine is backstabbed and the original plan
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