Journey to Firewatch Island
Adventures travel to Firewatch Island to complete their last 2 quests – recover the Arc and close a portal.
Read MoreAdventures travel to Firewatch Island to complete their last 2 quests – recover the Arc and close a portal.
Read MoreGuy just dispelled the magic that kept a Kraken from escaping its pit. Sargassum is elected “Kraken Negotiator”.
Read MoreAdventurers have been told that the Kraken they seak can be found at Landgrave’s Folley.
Read MoreAdventurers have just defeated skum monsters. Snaps leads the way down a hallway – more doors are at the other end. The floor creaks and breaks away, Snaps falls through the floor…
Read MoreVarious clues are recovered from Councilman Dory’s Desk. One thing in particular stands out – a book wrapped in leather with a symbol of Tharizdun on the cover. The clues the party to Lower Quarters of The Styes.
Read MorePreview of our next adventure: Adventurers have just entered an old ship. The ship hangs 50 feet in the air from a rusty crane that is connected to a warehouse.
Read MoreThe investigation continues – our adventurers are in HopeNever Asylum… Lighting flashes and thunder rumbles – the moans, screams and cries from the residents get louder.
Read MoreSquid Squad proves they are worthy and capable heroes by dealing with the demons that spawn near the Warthalkeel Vault. Yalaga observes from a distance.
Read MoreLong ago, the city of Warthakeel was drowned by a kraken. We begin on a pink fishing boat named “Buoy Crazy”, floating above the ruins. A green glowing light bobs a short distance off the bow.
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