Return to Warthalkeel
Our adventurers have traveled back to Warthalkeel Ruins (the location of our very first Saltmarsh adventure). Mission: find a green conch shell required to close a demon portal and help the ghosts of Kjardi and Kelp.
Quixsy’s gruff, half-orc neighbor, Dr. Bonegut, has provided a boat with one requirement, “Be careful not to scratch it, or I’ll knock your barnacles off”.
Onboard a pink fishing boat named “Buoy Crazy”, floating above the ruins of a sunken city known as Warthalkeel, a green glowing light bobs a short distance off the bow. Kelda casts a water breathing spell on the group. Guy, Firbolg and Snaps decide to follow the light while the rest of the crew waits on the boat.
Underwater, our three adventures are joined by a 2nd glowing light. Adventurers are reluctantly lured to a trench and then a windmill. Snaps opens a door and kicks up a cloud of silt. The silt cloud rolls past our adventures and Guy recalls some fishing tales about dangerous silt known as “Something Snow”, suffers some damage, then correctly recalls it’s called “Sapping Snow”. The glowing wisps attack – one critically shocking Guy. Snaps quickly slashes through one with her battleaxe and Guy destroys the other with eldritch blasts.
Adventurers explore the ruins and Firbolg converses with some hungry quippers. The party discovers hundreds of skeletons and several artifacts (dedicated to Krakens, Procan and a mysterious god). Snaps takes a small statue of a muscular humanoid hidden in an aquarium. Eventually, our heroes make it to the Kraken Temple. They are greeted by the ghost of Kjardi and instructed to not upset the caretaker. A large, spectral guardian wielding a shield emblazoned with a kraken, appears behind them. Meanwhile, an undead drow enters the chamber, and introduces herself as Yalaga Maladwyn, caretaker of Warthalkeel. Snaps strikes a nerve during the conversation, but she is able to keep calm Yalaga.
The following bits of information are shared by Yalaga:
- Warthalkeel Ruins has been vandalized and robbed 3-times in the past year.
- Saltmarsh and the entire region are in danger – Tharidzun is assembling an army of undead and will destroy the land (hers and yours). It is believed that Tharizdun has no allies, given his desire to destroy the entire universe. Should he ever escape from his prison, it is thought that even the most evil of deities would work with their good counterparts to stop Tharidzun.
Yalaga asks/recommends the following:
- Bring back the young Kraken. (A mysterious group known as the “Society of Tentacles” kidnapped it from the nearby trench). The Kraken Society can be found at The Styes, a far off coastal town.
- Recover the Warthalkeel Ark, stolen from the vault. (A swarm of undead raided the vault a 10 days ago and are traveling back to the Rift at Firewatch Island)
– Powerful magic and gold are contained in the ark;
– The ark also contains the green conch shell (required to close the nearby demon portal). - Close the Rift of the Undead – The Rift is believed to be capturing lost souls and building an army of undead. (Created by Tharidzun, located at Firewatch Island)
- Find and recover a magic mace stolen from one of the temples (sounds impossible since the weapon location is unknown)
Next step: Prove you are worthy and capable – deal with the demons near the vault and as a sign of good-faith, Yalaga will release the soul of either Kelp or Kjardi and provide additional information and instruction.
Player condition tracking:
- Guy, Kelda, Sar-Gassum and Snaps +4 bonus max HP from their comfortable Saltmarsh lifestyle.
- Guy – granted the Blessing of Procan
- Quixsy – drank a potion of Rapture Weed once and now suffers hallucinations – a form of long-term madness;
Active Quests
- Demon Battle – Prove you are worthy and capable – deal with the demons surrounding the vault and as a sign of good-faith, Yalaga will release the soul of either Kelp or Kjardi. Demons appear every day, and Yalaga has been forced to deal with them for the past year.
- Recover the Warthalkeel Ark stolen from the vault (A swarm of undead raided the vault a 5 days ago)
The ark includes the green conch shell (required to close the demon portal).
Extreme power and gold are also contained in the ark; - Close the Rift – A source of undead (Created by Tharidzun, located at Firewatch Island)
- Bring back the young Kraken. (A mysterious group known as the “Society of Tentacles” kidnapped it from the nearby trench). The Kraken Society can be found at The Styes, a far off coastal town. The Kraken Society might be connected to Tharidzun?
- Find and recover a magic mace stolen from one of the temples (might be impossible, weapon location unknown)
Characters
- Firbolg the newest member of Squid Squad is a large firbolg knight that goes by the name, Firbolg. (Age 20; H 7’+; W 300;)
- Guy Windsong entertainer who is proficient in limericks and maybe a marine supply clerk?, half-elf bard;
- Kelda Hellsdóttir a red-headed hermit (follows the steps of her twin sister) on a mission to end slavery in the area. human druid, circle of the coast; (Age 30; H 5’6”; W 117;)
- Quixsy an elite soldier who broke barriers and became a role model for women. marine veteran, half-orc barbarian; (Age 36; H 5’8”; W 152;)
- Sar-Gassum (was that Sgt. Awesome?) his previous squad was crushed by a leviathan, soldier, water genasi monk (Age 23; H 6’0”; W 180;)
- Snaps (Chelydra Serpentina) she enjoys the sea, and hopes to buy some oceanfront property. marine veteran, tortle barbarian; (Age 30; H 5’6”; W 425;)