Saltmarsh Intermission 1

Saltmarsh Intermission

Adventures have captured The Ghost. Two tendays have passed since our heroes captured the smuggler’s ship…

The party are now presented with these new adventuring options (players to choose)

A: Sign a 6-month contract to be served onboard The Ghost.

The Town Council adds the Sea Ghost to the Crown’s fleet – it is about to embark on a 6 month tour to battle pirates and various sea-based missions.

Travel South – This set of adventures will be at sea on the Sea Ghost. Patrolling for pirates and various sea quests.
You will not have access to Saltmarsh services for months at a time (spell casting, magic item buying from Captain Xenderos, taverns, etc.)
Reward/Pay: 30-300gp each upon completion of tour. Pay based on your ship crew position and additional rewards for returning smuggled goods.

B: Join Oceanus on a scouting mission – find and investigate a Lizardfolk tribe.

A Sea Elf named Oceanus was a prisoner onboard The Ghost along with three Lizard-folk (“customers of the pirates”). Oceanus will be leading an expedition to the lizardfolk lair to find out their intentions. The Town Council fears the Lizard-folk may be planning an attack on Saltmarsh.

Travel West – This set of adventures will include exploring the coast, Hool Marshes and Dunwater River. You will be away from town for about 1 tenday. You’ll also have a chance to continue other Saltmarsh quests.
Reward/Pay: 700gp total for successfully completing the mission;

C: Follow-up on the seagull’s (Jonathan’s) scouting report.

Ferrin the halfling sunbather with a pet seagull has a new report. Evil continues to grow in the Dreadwood and Drowned Forests – Silverhorn the Unicorn is missing.

Travel inland (North) to the Dreadwood and the Drowned Forest. This set of adventures will include exploring rivers, an outpost and 3 nearby forests.
You will be away from town for 1-3 tendays.
Reward/Pay: TBD; Kester’s Leather Goods pays for exotic beast, aberration and monster hides. Exotic hides pay 300-600gp each. Hides need to be returned to Saltmarsh for pay.

Quest Log

  1. Serve the Crown/ Sail The Ghost – Adventurers who want to serve and aid the crown are offered the use of The Ghost. Requires a 6-month commitment to the Crown, talk to Captain Elliander, Captain of the Saltmarsh Guard.
  2. Lizardfolk Lair – The Town Council wants more information. Oceanus leads a scouting party to a lizardfolk lair.
  3. Investigate the Dread Wood – Something unnatural is stirring in the Dread Wood, according to the sun-bathing halfling Ferrin and his seagull, Jonathan.
  4. Close the Portal/Fix the Chandalier @ Waterkheel – Demon-like creatures continue to appear. A powerful undead drow woman (Yalaga) is the caretaker of the underwater ruins. Kelp and Kjardi now haunt the ruins.
  5. Crabbers Cove – Gloomy Devil was never found. A halfling named Rat Albert is wanted for further questioning.
  6. Recover a Sunken Treasure – Captain Xendros has mentioned a magical mechanical crab was lost at sea, she would like someone to recover it.  She is not ready to trust adventurers for this mission – a potion of healing has been purchased from her.

 

Players who are not level 3 yet, should level their character up to level 3 (900xp).  This will be the new starting level for the next set of adventures.

Characters

  • Droth assigned to serve as a supporting medic for this adventuring band. water genasi grave cleric;
  • Guy Windsong  entertainer who is proficient in limericks and maybe a marine supply clerk?, half-elf bard;
  • Kelda Hellsdóttir  a red-headed hermit (follows the steps of her twin sister) on a mission to end slavery in the area. human druid, circle of the coast; (Age 30; H 5’6”; W 117;)
  • Mossback  “That’s Mr. Tortle to you!”, a local Saltmarsh fisher; tortle druid;
  • Quixsy an elite soldier who broke barriers and became a role model for women. marine veteran, half-orc barbarian; (Age 36; H 5’8”; W 152;)
  • Sar-Gassum (was that Sgt. Awesome?) his previous squad was crushed by a leviathan, soldier, water genasi monk (Age 23; H 6’0”; W 180;)
  • Snaps (Chelydra Serpentina) she enjoys the sea, and hopes to buy some oceanfront property. marine veteran, tortle barbarian; (Age 30; H 5’6”; W 425;)
  • Valamoir A blue-skinned, green haired marine with the blessing of Corellon they are hunting sahaughin, sea elf sorcerer/artificer; (Age 375; H 5’2”; W 132;)
  • Adran Ostoroth, Githzerai Bloodhunter from the Order of the Profane Soul – searching for his friend Valamoir.

 

 

 

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